> Forest of True Sight > Questions & Answers Reload this Page Suggestions for my W/Mo VS Strip/Shatter Enchant
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Old Jun 28, 2005, 10:21 AM // 10:21   #1
Frost Gate Guardian
 
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Default Suggestions for my W/Mo VS Strip/Shatter Enchant

Hey all

Have made my new PVE Warr/Mo and although she is near enough a mountain against most creatures I am having problems with those creatures that cast Shatter/Strip Enchantment - such as Sages and Howlers.

Basically, if i run into 2 howlers/sages or more when alone (no henchies or players), i usually end up on the ground.

My Build is loosely as follows at the moment but will of course be changes made as i aqquire new skills:

11 Swords (Will eventually be 16 or possibly Axes 16)
8 Healing
5 Strength (will eventually be 8+)
1 Tactics (will eventually be 8+)

Droknars Armour mix of:

Ascalon Gloves (Minor Strength)
Knights Boots (Minor Tactics)
Wyvern Hauberk (Minor Absorbtion)
Wyvern Leggings (Minor Vigor)
Duelist Helm (Minor Swords)

15-22 fiery longsword of fortitude +15% dmg when enchanted

AL 12 Shield - +45 health and 2 dmg reduction when enchanted

Am using the following skills:

Frenzy (using this sparingly - certainly not near Sages and Howlers)
Sever Artery
Gash
Orison of Healing (bit pants this one)
Healing Breeze
Mending
Sprint
Restore Life

So, any help regarding how I can better stand up to these Sages and Howlers would be much appreciated.

Thanks
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Old Jun 28, 2005, 12:43 PM // 12:43   #2
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I am interested in some sage advice as well.

All I can say is that mending is less effective later in the game. I found it was always being stripped and the Warrior's lack of energy means tyou can't bury the enchantment under other buffer chants.

I will say that Sever will not serve you as well as you'd like since it is useless against undead hordes and others like golems. Galrath Slash is a must in my book and adrenaline dependent.

I still have not found a reasonable alternative to frenzy to charge my adrenaline so I still use it. I did not like the time and speed of flurry.

Someone will come along and enlighten us, I'm sure.
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Old Jun 28, 2005, 12:55 PM // 12:55   #3
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You want Adrenaline? Battle Rage is your answer.

You don't want to be stripped of enchantments? I'm sorry, but upon closest inspection, it's logically impossible to be anti-stripable. [or anti-anything for that matter]

You're going to have to find a build that's not enchantment heavy. I run W/N that uses hexes, and I very RARELY run into a sage / howler [or rather never] who has remove hex.

Lessen damage dealt to you rather than trying to heal it. It's more energy efficient that way. Why bring Restore Life? You're alone. That's a wasted skill slot for something better. [like a tactics stance to protect you]
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Old Jun 28, 2005, 04:33 PM // 16:33   #4
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Quote:
...reasonable alternative to frenzy to charge my adrenaline...
I got a shout: "For Great Justice" that doubles adrenaline accumulation. That seems to eliminate the downside of getting todgered by extra damage that Frenzy has. I'm guessing there's something a bit better further up the tree.
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Old Jun 28, 2005, 06:05 PM // 18:05   #5
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Quote:
Originally Posted by womble
I got a shout: "For Great Justice" that doubles adrenaline accumulation. That seems to eliminate the downside of getting todgered by extra damage that Frenzy has. I'm guessing there's something a bit better further up the tree.
Double the energy cost of Frenzy and a recharge time of 45 secs. That is not a resonable alternative to Frenzy. Frenzy is recharged before it expires.
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Old Jun 28, 2005, 06:38 PM // 18:38   #6
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Quote:
Originally Posted by Yukito Kunisaki
You want Adrenaline? Battle Rage is your answer.

Hmmm, Battle Rage. Wasting your elite skill on a stance which ends whenever you use a non-attack spell, drains all your adrenaline when it ends and requires Tactics attribute points to make better is not a reasonable alternative methinks.

Upon further review, Battle Rage is a waste IMHO, unless you invested in Tactics already, and then it's still a waste.
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Old Jun 28, 2005, 08:08 PM // 20:08   #7
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You could bump your tactics up then use your healing signet for additional healing instead of those 2 enchantments. To offset the defensive penalty pick up a stance or defensive shout like Watch Yourself. I know that most of your gear is set to do better when you are enchanted, so it's not the greatest solution, but it might keep you standing.
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Old Jun 28, 2005, 08:28 PM // 20:28   #8
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I may be wrong about this, but I would recommend taking out the Necro type Dwarf first...not only does he strip your enchantment, but he also uses soul feast which allows him to eat corpses and gain a significant amount of health back...but in larger groups, I think you're pretty much screwed unless you rely on Tactic based stances, which may not even help that much still....BTW Krysten, if you're solo'ing this, why bring restore life?
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Old Jun 28, 2005, 09:41 PM // 21:41   #9
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Good point regarding the Restore Life.

The reason is that when I started out i was thinking I would at some point soon I'd need henchies. Also I occasionally group with guildies.

However, now you mention it if I'm definately solo'ing an area or mission i should ditch it for something useful. Think i just got into the habit of it being there and did not really think about it lol

Just will have to remember to re-equip it when i go out with guildies because being a Warrior/Monk its likely I will be last standing at times.

P.S - Is Berserkers Stance not a good Alt to Frenzy? Thinking of using it later.
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Old Jun 30, 2005, 04:10 PM // 16:10   #10
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Quote:
Originally Posted by smitty-gw
Hmmm, Battle Rage. Wasting your elite skill on a stance which ends whenever you use a non-attack spell, drains all your adrenaline when it ends and requires Tactics attribute points to make better is not a reasonable alternative methinks.

Upon further review, Battle Rage is a waste IMHO, unless you invested in Tactics already, and then it's still a waste.
Battle Rage is Strength-based.
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